Trap
ContinuousRyu-Ge End
Archetype:
Ryu-Ge
View:
2209
Your opponent cannot target "Ryu-Ge" monsters you control with card effects. You can only use each of the following effects of "Ryu-Ge End" once per turn. If a "Ryu-Ge" Pendulum Monster is in your field or face-up Extra Deck: You can shuffle 2 "Ryu-Ge" monsters from your hand, GY, and/or banishment into the Main Deck, then target 1 monster on the field; destroy it. If this card is destroyed: You can Set 1 non-Continuous "Ryu-Ge" Trap from your Deck, GY, or banishment.
Ryu-Ge End — Power Evaluation
Final Score: 60 ± 8 · Confidence: Medium
- Intrinsic: 59 · Deck: 60 · Meta: provisional
- Primary role: Removal / Negation · Secondary: Recovery/Recursion
Why it scores here
Ryu-Ge End's value is its once-per-turn destruction of a field monster and its target protection for Ryu-Ge monsters, both gated by a Ryu-Ge Pendulum on the field or in the face-up Extra Deck. The destruction cost is shuffling two Ryu-Ge monsters into the Main Deck, which costs hand and GY resources but keeps them reusable. Its self-recursion (Setting a non-Continuous Ryu-Ge Trap when destroyed) gives it a second life. It is a 1-of staple in all 400 sampled decks, but the 400/400 inclusion confirms accessibility rather than raw strength. Its 400-deck presence and 100% co-occurrence with Ryu-Ge monsters do not raise the score on their own, and no combo data exists to show what the card converts into in practice.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 72 | Included in 400/400 sampled decks at one copy each, and it can be Set and then its destruction effect reaches the Deck to Set a trap; no searcher or combo route is recorded (observed, inferred). |
| Combo & Conversion | 40 | No combo boards are recorded (0 appearances), so conversion is inferred only from text: one monster destroyed per turn for a two-monster shuffle cost (inferred). |
| Resource Economy | 62 | The destruction cost shuffles two Ryu-Ge monsters back into the Deck, a reusable resource rather than a loss, and a destroyed copy Sets a trap from Deck, GY, or banishment (verified text, inferred net value). |
| Effect & Interaction | 70 | Continuous target protection for Ryu-Ge monsters plus a once-per-turn destruction effect; the condition on a Pendulum or face-up Extra Deck monster limits when it works (verified text). |
| Material Utility | 5 | A Continuous Trap cannot be used as material and has no body (verified card type). |
| Resilience & Flexibility | 70 | Its destruction effect Sets a Ryu-Ge trap from GY or banishment, so removing it still returns value; it does not resist board-wide or trap-destruction effects (verified text, inferred). |
| Deck-Building Efficiency | 65 | A single copy in an archetype deck with no garnet or lock beyond Ryu-Ge-only use (observed copies, verified text). |
Calculation
Weight profile: 0.7 Removal/Negation + 0.3 Recovery/Recursion. Intrinsic ≈ 59, Deck ≈ 60, Meta = provisional. Modifiers: self-locking restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Repeatable once-per-turn removal that costs only the shuffle of two Ryu-Ge monsters
- Continuous protection of Ryu-Ge monsters from opposing card-effect targeting
- Self-recursion: a destroyed copy Sets a non-Continuous Ryu-Ge trap from Deck, GY, or banishment
- Single-copy, present in every sampled deck
Weaknesses
- Gated by a Ryu-Ge Pendulum on the field or face-up Extra Deck
- Needs two Ryu-Ge monsters in hand, GY, or banishment to pay the cost
- No recorded combo boards to show conversion in practice
- Archetype-locked text, so the card is weak outside Ryu-Ge decks
Counters / choke points
- Trap-destruction effects (inferred; the text gives no protection against them)
- Board-wide removal and negation that ignore targeting protection (inferred)
Best use
Removal / Negation with a self-recursion backup. Decks: Ryu-Ge. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: opponent cannot target Ryu-Ge monsters you control with card effects; Card text: once-per-turn destruction effect gated by a Ryu-Ge Pendulum on the field or face-up Extra Deck, costing two Ryu-Ge monsters shuffled into the Main Deck; Card text: destroyed, Sets a non-Continuous Ryu-Ge Trap from Deck, GY, or banishment; Included in 400/400 sampled decks, 1 copy average; Usage statistics: 100% inclusion in two Ryu-Ge archetypes, 90.9% in another
- Observed: Co-occurs with Ryu-Ge monsters in 100% of sampled decks
- Inferred: Accessibility from Set-from-hand plus Set-from-Deck recursion; Its value is mostly Ryu-Ge-only; Trap-destruction and board-wipe effects would beat it
- Data gaps: no combos supplied; combo conversion is text-only inference no guides supplied no banlist token; assumed 3 copies (unlimited) archetype labels in deck data (34) are inflated by deck archetype labels and were not used as a generic-utility signal






