Ryu-Ge End
Trap Continuous

Ryu-Ge End

  • Archetype:
  • Ryu-Ge

  • View:
  • 2209




Your opponent cannot target "Ryu-Ge" monsters you control with card effects. You can only use each of the following effects of "Ryu-Ge End" once per turn. If a "Ryu-Ge" Pendulum Monster is in your field or face-up Extra Deck: You can shuffle 2 "Ryu-Ge" monsters from your hand, GY, and/or banishment into the Main Deck, then target 1 monster on the field; destroy it. If this card is destroyed: You can Set 1 non-Continuous "Ryu-Ge" Trap from your Deck, GY, or banishment.




 
 
AI Power Analysis
Removal / NegationConfidence: MediumEvaluated Oct 9, 2026
60± 8/ 100
Power Score
Intrinsic 59
Deck 60

Ryu-Ge End — Power Evaluation

Final Score: 60 ± 8 · Confidence: Medium

  • Intrinsic: 59 · Deck: 60 · Meta: provisional
  • Primary role: Removal / Negation · Secondary: Recovery/Recursion

Why it scores here

Ryu-Ge End's value is its once-per-turn destruction of a field monster and its target protection for Ryu-Ge monsters, both gated by a Ryu-Ge Pendulum on the field or in the face-up Extra Deck. The destruction cost is shuffling two Ryu-Ge monsters into the Main Deck, which costs hand and GY resources but keeps them reusable. Its self-recursion (Setting a non-Continuous Ryu-Ge Trap when destroyed) gives it a second life. It is a 1-of staple in all 400 sampled decks, but the 400/400 inclusion confirms accessibility rather than raw strength. Its 400-deck presence and 100% co-occurrence with Ryu-Ge monsters do not raise the score on their own, and no combo data exists to show what the card converts into in practice.

Axis scores

Axis Score Evidence
Accessibility 72 Included in 400/400 sampled decks at one copy each, and it can be Set and then its destruction effect reaches the Deck to Set a trap; no searcher or combo route is recorded (observed, inferred).
Combo & Conversion 40 No combo boards are recorded (0 appearances), so conversion is inferred only from text: one monster destroyed per turn for a two-monster shuffle cost (inferred).
Resource Economy 62 The destruction cost shuffles two Ryu-Ge monsters back into the Deck, a reusable resource rather than a loss, and a destroyed copy Sets a trap from Deck, GY, or banishment (verified text, inferred net value).
Effect & Interaction 70 Continuous target protection for Ryu-Ge monsters plus a once-per-turn destruction effect; the condition on a Pendulum or face-up Extra Deck monster limits when it works (verified text).
Material Utility 5 A Continuous Trap cannot be used as material and has no body (verified card type).
Resilience & Flexibility 70 Its destruction effect Sets a Ryu-Ge trap from GY or banishment, so removing it still returns value; it does not resist board-wide or trap-destruction effects (verified text, inferred).
Deck-Building Efficiency 65 A single copy in an archetype deck with no garnet or lock beyond Ryu-Ge-only use (observed copies, verified text).

Calculation

Weight profile: 0.7 Removal/Negation + 0.3 Recovery/Recursion. Intrinsic ≈ 59, Deck ≈ 60, Meta = provisional. Modifiers: self-locking restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Repeatable once-per-turn removal that costs only the shuffle of two Ryu-Ge monsters
  • Continuous protection of Ryu-Ge monsters from opposing card-effect targeting
  • Self-recursion: a destroyed copy Sets a non-Continuous Ryu-Ge trap from Deck, GY, or banishment
  • Single-copy, present in every sampled deck

Weaknesses

  • Gated by a Ryu-Ge Pendulum on the field or face-up Extra Deck
  • Needs two Ryu-Ge monsters in hand, GY, or banishment to pay the cost
  • No recorded combo boards to show conversion in practice
  • Archetype-locked text, so the card is weak outside Ryu-Ge decks

Counters / choke points

  • Trap-destruction effects (inferred; the text gives no protection against them)
  • Board-wide removal and negation that ignore targeting protection (inferred)

Best use

Removal / Negation with a self-recursion backup. Decks: Ryu-Ge. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: opponent cannot target Ryu-Ge monsters you control with card effects; Card text: once-per-turn destruction effect gated by a Ryu-Ge Pendulum on the field or face-up Extra Deck, costing two Ryu-Ge monsters shuffled into the Main Deck; Card text: destroyed, Sets a non-Continuous Ryu-Ge Trap from Deck, GY, or banishment; Included in 400/400 sampled decks, 1 copy average; Usage statistics: 100% inclusion in two Ryu-Ge archetypes, 90.9% in another
  • Observed: Co-occurs with Ryu-Ge monsters in 100% of sampled decks
  • Inferred: Accessibility from Set-from-hand plus Set-from-Deck recursion; Its value is mostly Ryu-Ge-only; Trap-destruction and board-wipe effects would beat it
  • Data gaps: no combos supplied; combo conversion is text-only inference no guides supplied no banlist token; assumed 3 copies (unlimited) archetype labels in deck data (34) are inflated by deck archetype labels and were not used as a generic-utility signal











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